What is the node editor?

basicsThe node editor allows you visualise materials and textures in their component forms. This article will describe how to get started using the node editor.

Node editor window

We could start by making sure we have the same settings by loading factory settings.

You can choose the Shading workspace. Or you can change any window to show the Shader Editor shaderNodes

Connections between nodes are called Noodles.

Newly created objects don't have materials by default. Click New in the Shader Editor to create a new material, or select existing material from the drop-down menu.

Factor outputs are black and white versions of the Color output.


Useful shortcuts

  • Period key . on the number pad, to focus on the currently selected node.
  • Home key to make all nodes fit the screen.
  • Shift+A to add a new node.
  • N, to show the sidebar.
  • Ctrl+Shift+LMB on a Node to cycle through Viewer node connections for each output socket.
  • Ctrl+Shift+RMB from one node to another, to create a mix node based on two nodes.


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